http://us.battle.net/sc2/en/blog/882511 • We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game. • Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers. • The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. • The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games. • We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
【在 w*******e 的大作中提到】 : http://us.battle.net/sc2/en/blog/882511 : • We're increasing roach range. This will allow roaches to be more : effective in large groups, giving the zerg more options in the mid to end : game. : • Fungal Growth will now prevent Blink, which will give zerg a way : to : stop endlessly Blinking stalkers which can be very challenging to deal : with in large numbers. : • The Barracks are going to require a Supply Depot, which will : impact a
o*8
13 楼
打Z前期还不能骚扰。。。不知道暴雪怎么想的。看来只能爆兵7min一波了。
o*8
14 楼
除了silver league,TvZ胜率都低于50%,不知道为啥还要削弱T。
p*o
15 楼
虫虫的春天就要到来啦
more way
【在 w*******e 的大作中提到】 : http://us.battle.net/sc2/en/blog/882511 : • We're increasing roach range. This will allow roaches to be more : effective in large groups, giving the zerg more options in the mid to end : game. : • Fungal Growth will now prevent Blink, which will give zerg a way : to : stop endlessly Blinking stalkers which can be very challenging to deal : with in large numbers. : • The Barracks are going to require a Supply Depot, which will : impact a
p*o
16 楼
蟑螂增加了射程,还有人造刺蛇这种废物么?
【在 p**o 的大作中提到】 : 虫虫的春天就要到来啦 : : more : way
a*a
17 楼
尼玛,我们toss怎么活?只能放大招了! lol
more way
【在 w*******e 的大作中提到】 : http://us.battle.net/sc2/en/blog/882511 : • We're increasing roach range. This will allow roaches to be more : effective in large groups, giving the zerg more options in the mid to end : game. : • Fungal Growth will now prevent Blink, which will give zerg a way : to : stop endlessly Blinking stalkers which can be very challenging to deal : with in large numbers. : • The Barracks are going to require a Supply Depot, which will : impact a
【在 w*******e 的大作中提到】 : http://us.battle.net/sc2/en/blog/882511 : • We're increasing roach range. This will allow roaches to be more : effective in large groups, giving the zerg more options in the mid to end : game. : • Fungal Growth will now prevent Blink, which will give zerg a way : to : stop endlessly Blinking stalkers which can be very challenging to deal : with in large numbers. : • The Barracks are going to require a Supply Depot, which will : impact a
W*z
23 楼
哥先走一步..
【在 d**********t 的大作中提到】 : 可以考虑转Z了... : : more : way