有个贴和我的观测相符. ios 6+xcode4.5 的性能下降很多。 难道apple强迫淘汰老机器? http://forum.unity3d.com/threads/151830-iOS-6-and-Xcode-4.5-per "Hi there, I am developing games not with Unity, but with a home-made 2D OpenGLES non- GLkit (no shaders) engine. I thought I'd add some results just to confirm this is not a Unity-only problem. Both the transitions from iOS 5.1 to 6.0 and from xcode 4.41 to xcode 4.5 lead to a drop in fps in my game. The memory and cpu requirements of this game are negligible. -iphone 4 iOS 5.1 to iphone 4 iOS 6.0, built with Xcode 4.5 shows an average fps drop of 25%. -xcode 4.5 to xcode 4.4.1 on an iphone 4 with iOS 6.0 shows an additional fps drop of 10%. -xcode 4.5 to xcode 4.4.1 on an iphone 4 with iOS 5.1 shows an additional fps drop of 5%. Basically this means that having iOS 6.0 on a 4 and running an app compiled with xcode 4.5 will seriously change performance. At first I thought this was due to the new performance analyzer that runs during xcode 4.5 debugging, but release builds showed similar fps differences. Thanks, I'm glad I'm not the only one with this problem. PS: No it is not silly to upgrade an iPhone 4 to 6.0 because that's what the customers will do."