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Updated Cross-Platform Tools in Google Play Game Services
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Updated Cross-Platform Tools in Google Play Game Services# MobileDevelopment - 移动开发
p*g
1
【 以下文字转载自 SanDiego 讨论区 】
发信人: papain (木瓜★桃谷第七仙之桃核仙★清华民工), 信区: SanDiego
标 题: 斗争的初步结果:终于有主流媒体开始关注啦!
发信站: BBS 未名空间站 (Fri Nov 8 02:19:10 2013, 美东)
白宫签名过十万,主流媒体开始报道我们了。
甭管里面明示暗示正面负面,至少是开始关注了。
强大的对手就算开始抹黑我们那也是因为我们也强大了。
大家周六再加把油,把火再烧旺些!!!
http://www.bloomberg.com/news/2013-11-07/chinese-americans-comp
http://www.miamiherald.com/2013/11/07/3737113/chinese-americans
http://www.politico.com/story/2013/11/jimmy-kimmel-petition-995
http://www.deadline.com/2013/11/white-house-to-address-jimmy-ki
http://www.chicagotribune.com/entertainment/chi-jimmy-kimmel-ki
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s*1
2
做graphics的researcher一般要使用,熟悉maya吗?
听说maya做的3D视觉效果更好,就是速度太慢,所以只能用在电影特技里。C++和
openGL的速度快,但做的3D视觉效果明显差一截,主要用在游戏里。
请问:大学和研究院做graphics的professor/researcher好像只用C++和openGL,从没
听说他们使用maya.为什么?
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z*n
3
http://android-developers.blogspot.com/2014/10/updated-cross-pl
By Ben Frenkel, Google Play Games team
Game services UIs are now updated for material design, across all of the
SDKs.
Game developers, we've updated some of our popular developer tools to give
you a consistent set of game services across platforms, a refreshed UI based
on material design, and new tools to give you better visibility into what
users are doing in your games.
Let’s take a look at the new features.
Real-time Multiplayer in the Play Games cross-platform C++ SDK
To make it easier to build cross-platform games, we’ve added Real-Time
Multiplayer (RTMP) to the latest Google Play Games C++ SDK. The addition of
RTMP brings the C++ SDK to feature parity with the Play services SDK on
Android and the Play Games iOS SDK. Learn more »
Material Design refresh across Android, cross-platform C++, and iOS SDKs
We’ve incorporated material design into the user-interface of the latest
Play Games services SDKs for Android, cross-platform C++, and iOS. This
gives you a bold, colorful design that’s consistent across all of your
games, for all of your users. Learn more »
New quests features and completion statistics
Quests are a popular way to increase player engagement by adding fresh
content without updating your game. We’ve added some new features to quests
to make them easier to implement and manage.
First, we’ve simplified quests implementations by providing out-of-the-box
toasts for “quest accepted” and “quest completed” events. You can invoke
these toasts from your game with just a single call, on any platform. This
removes the need to create your own custom toasts, though you are still free
to do so.
You also have more insight into how your quests are performing through new
in-line quest stats in the Developer Console. With these stats, you can
better monitor how many people are completing their quests, so you can
adjust the criteria to make them easier to achieve, if needed. Learn more
187;
Last, we’ve eliminated the 24-hour lead-time requirement for publishing and
allowing repeating quests to have the same name. You now have the freedom
to publish quests whenever you want with whatever name you want.
New quest stats let you see how many users are completing their quests.
Multiplayer game statistics
Now when you add multiplayer support through Google Play game services, you
get multiplayer stats for free, without having to implement a custom logging
solution. You can simply visit the Developer Console to see how players are
using your multiplayer integration and look at trends in overall usage. The
new stats are available as tabs under the Engagement section. Learn more
187;
Multiplayer stats let you see trends in how players are using your app's
multiplayer integration.
New game services insights and alerts
We’re continuing to expand the types of alerts we offer the Developer
Console to let you know about more types of issues that might be affecting
your users' gameplay experiences. You’ll now get an alert when you have a
broken implementation of real-time and turn-based multiplayer, and we’ll
also notify you if your Achievements and Leaderboard implementations use too
many duplicate images. Learn more »
Get Started
You can get started with all of these new features right away. Visit the
Google Play game services developer site to download the updated SDKs. For
migration details on the Game Services SDK for iOS, see the release notes.
You can take a look at the new stats and alerts by visiting the Google Play
Developer Console.
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s*e
4
Wow, 赞!Bloomberg的报道很正面呀!

【在 p*********g 的大作中提到】
: 【 以下文字转载自 SanDiego 讨论区 】
: 发信人: papain (木瓜★桃谷第七仙之桃核仙★清华民工), 信区: SanDiego
: 标 题: 斗争的初步结果:终于有主流媒体开始关注啦!
: 发信站: BBS 未名空间站 (Fri Nov 8 02:19:10 2013, 美东)
: 白宫签名过十万,主流媒体开始报道我们了。
: 甭管里面明示暗示正面负面,至少是开始关注了。
: 强大的对手就算开始抹黑我们那也是因为我们也强大了。
: 大家周六再加把油,把火再烧旺些!!!
: http://www.bloomberg.com/news/2013-11-07/chinese-americans-comp
: http://www.miamiherald.com/2013/11/07/3737113/chinese-americans

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l*s
5
因为大家都在用,所以为了跟同行比较,就只能用了。
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G*h
6
赞!
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s*1
7
您的意思是做graphics的researcher一般都用maya?
奇怪,我修过的graphics课程只用openGL,怎么完全没提到过maya?

【在 l*****s 的大作中提到】
: 因为大家都在用,所以为了跟同行比较,就只能用了。
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o*e
8
Very few of the media accurately reports the whole incident. JK claims
that the kid's comment was unscripted and a joke and he personally disagree
with it. But his original question
was racially loaded and subtly manipulative, and the infamous line "kill
everyone in china" was the effect, not the cause.
99% of nonlawyer public would miss the subtle bias. I expected the better
of the journalists, but apparently 99% of journalists also missed the
important cause-effect.
http://www.mitbbs.com/article_t/CivilSociety/551.html
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A*l
9
maya跟photoshop一样是工具,研究算法的基本还是matlab/c++

【在 s********1 的大作中提到】
: 做graphics的researcher一般要使用,熟悉maya吗?
: 听说maya做的3D视觉效果更好,就是速度太慢,所以只能用在电影特技里。C++和
: openGL的速度快,但做的3D视觉效果明显差一截,主要用在游戏里。
: 请问:大学和研究院做graphics的professor/researcher好像只用C++和openGL,从没
: 听说他们使用maya.为什么?

avatar
a*8
10
又来一个了:
http://www.washingtonpost.com/blogs/reliable-source/wp/2013/11/
站起来保护自己的权益值得赞。

【在 p*********g 的大作中提到】
: 【 以下文字转载自 SanDiego 讨论区 】
: 发信人: papain (木瓜★桃谷第七仙之桃核仙★清华民工), 信区: SanDiego
: 标 题: 斗争的初步结果:终于有主流媒体开始关注啦!
: 发信站: BBS 未名空间站 (Fri Nov 8 02:19:10 2013, 美东)
: 白宫签名过十万,主流媒体开始报道我们了。
: 甭管里面明示暗示正面负面,至少是开始关注了。
: 强大的对手就算开始抹黑我们那也是因为我们也强大了。
: 大家周六再加把油,把火再烧旺些!!!
: http://www.bloomberg.com/news/2013-11-07/chinese-americans-comp
: http://www.miamiherald.com/2013/11/07/3737113/chinese-americans

avatar
w*n
11
听说maya做的3D视觉效果更好,就是速度太慢,所以只能用在电影特技里。C++和
openGL的速度快,但做的3D视觉效果明显差一截,主要用在游戏里。
This is absolutely wrong.
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s*1
13
Really? So, what is your opinion?

【在 w***n 的大作中提到】
: 听说maya做的3D视觉效果更好,就是速度太慢,所以只能用在电影特技里。C++和
: openGL的速度快,但做的3D视觉效果明显差一截,主要用在游戏里。
: This is absolutely wrong.

avatar
w*n
14
Since you are asking about research rather than working in industry:
1) No one uses opengl for games. Games use directX.
2) Maya is a software for designers and artists who don't know much about
graphics. Graphics researchers don't use Maya. (We have undergraduates help
modeling scenes using Maya though...)
3) Industrialized rendering quality is not comparable to state-of-the-art
rendering research quality (C++ in your context). Maya does support
renderman, mental ray... But trying to learn grap
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J*s
15
楼上的评论比较靠谱。
不过应该强调一下directX是game programming用的API,类似C++和OpenGL,跟Maya没
有可比性。
Game modelling/animation一样用maya,3dMax之类的软件。在游戏行业中3dmax用得多
一些。

help

【在 w***n 的大作中提到】
: Since you are asking about research rather than working in industry:
: 1) No one uses opengl for games. Games use directX.
: 2) Maya is a software for designers and artists who don't know much about
: graphics. Graphics researchers don't use Maya. (We have undergraduates help
: modeling scenes using Maya though...)
: 3) Industrialized rendering quality is not comparable to state-of-the-art
: rendering research quality (C++ in your context). Maya does support
: renderman, mental ray... But trying to learn grap

avatar
m*s
16
一点补充:
dx主要是pc及xbox
非微软的系统用opengl或特有的函数库: ps3卡发用自己的函数库或psgl 苹果用
opengl / OpenGL es
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l*s
17

不是不是。反了。
我是说做图形学研究的很多都用opengl,而不是用maya。

【在 s********1 的大作中提到】
: 您的意思是做graphics的researcher一般都用maya?
: 奇怪,我修过的graphics课程只用openGL,怎么完全没提到过maya?

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