[Game News] Mika Mobile Quits Android# PDA - 掌中宝
l*n
1 楼
Zombieville USA is one of the poster children of Unity on iPhone, and I’d
go as far to say it’s up there as one of the best examples of what can be
achieved with the middleware. So when developer Mika Mobile announced it was
giving up on Android as a games platform, I instantly wondered how it would
reflect not just on the game’s creators, but Unity also.
The developer’s Battleheart currently has a score of 81 on review
aggregator Metacritic, while Zombieville USA 2 is just as happy on 80.
Sufficed to say, Mika Mobile has some idea of what it takes to make a
quality mobile game — information it was more than willing to share in a
recent, lengthy post:
"Where did your dollar go? We spent about 20% of our total man-hours last
year dealing with Android in one way or another — porting, platform
specific bug fixes, customer service, etc. I would have preferred spending
that time on more content for you, but instead I was thanklessly modifying
shaders and texture formats to work on different GPUs, or pushing out
patches to support new devices without crashing, or walking someone through
how to fix an installation that wouldn’t go through. "
http://www.kotaku.com.au/2012/03/battleheart-and-zombieville-us
go as far to say it’s up there as one of the best examples of what can be
achieved with the middleware. So when developer Mika Mobile announced it was
giving up on Android as a games platform, I instantly wondered how it would
reflect not just on the game’s creators, but Unity also.
The developer’s Battleheart currently has a score of 81 on review
aggregator Metacritic, while Zombieville USA 2 is just as happy on 80.
Sufficed to say, Mika Mobile has some idea of what it takes to make a
quality mobile game — information it was more than willing to share in a
recent, lengthy post:
"Where did your dollar go? We spent about 20% of our total man-hours last
year dealing with Android in one way or another — porting, platform
specific bug fixes, customer service, etc. I would have preferred spending
that time on more content for you, but instead I was thanklessly modifying
shaders and texture formats to work on different GPUs, or pushing out
patches to support new devices without crashing, or walking someone through
how to fix an installation that wouldn’t go through. "
http://www.kotaku.com.au/2012/03/battleheart-and-zombieville-us