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哪有LINUX下的Mud client ?
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哪有LINUX下的Mud client ?# WmGame - 未名游戏
g*u
1
哪里有在Linux下运行的mud client ? 我调试德好辛苦,谁来帮帮我 ;))
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g*s
2

tintin++ 就是可以在unix下用的说,你去抓一个自己编译好了
请看前面的有关讨论

【在 g**u 的大作中提到】
: 哪里有在Linux下运行的mud client ? 我调试德好辛苦,谁来帮帮我 ;))
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c*f
3
hmm,俺这里有一个,您如果嫌累,mail f*****[email protected], 告诉我一个可以发到的地址.
俺给您发过去,要不要?

【在 g****s 的大作中提到】
:
: tintin++ 就是可以在unix下用的说,你去抓一个自己编译好了
: 请看前面的有关讨论

avatar
g*u
4
谢谢,我有了,不过我在安装mud (fy3 ) 在freeBSD 2.2.7上的时候
碰钉子了,谁能帮帮我?
下面是报错信息和config.fy3的前部分内容
% ./driver config.fy3 &
[1] 17313
% using config file: config.fy3
Initializing internal tables....
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g*s
5
最先一个错误似乎是你没有定义UID系统
请到mudos源码目录下找options.h
打开其中和package_uid有关的宏,重编译之
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g*u
6
哪里有在Linux下运行的mud client ? 我调试德好辛苦,谁来帮帮我 ;))
avatar
g*s
7

tintin++ 就是可以在unix下用的说,你去抓一个自己编译好了
请看前面的有关讨论

【在 g**u 的大作中提到】
: 哪里有在Linux下运行的mud client ? 我调试德好辛苦,谁来帮帮我 ;))
avatar
c*f
8
hmm,俺这里有一个,您如果嫌累,mail f*****[email protected], 告诉我一个可以发到的地址.
俺给您发过去,要不要?

【在 g****s 的大作中提到】
:
: tintin++ 就是可以在unix下用的说,你去抓一个自己编译好了
: 请看前面的有关讨论

avatar
g*u
9
谢谢,我有了,不过我在安装mud (fy3 ) 在freeBSD 2.2.7上的时候
碰钉子了,谁能帮帮我?
下面是报错信息和config.fy3的前部分内容
% ./driver config.fy3 &
[1] 17313
% using config file: config.fy3
Initializing internal tables....
----------------------------------------------------------------------------
风云三(本地) (MudOS v21.7) starting up on FreeBSD - Sun Mar 21 16:58:10 1999
Connected to address server on localhost port 9990
adm/simul_efun/file.c line 20: Undefined function seteuid
adm/simul_efun/object.c line 57: Undefined function getuid
adm/simul_efun/object.c line 57: Type of returned value doesn't match function return type ( unk.
adm/simul_efun/object.c line 76: Undefined function geteuid
adm/simul_efun/path.c line 24: Bad type for argument 1 ( string vs unknown )
adm/simul_efun/path.c line 26: Bad type for argument 1 ( string vs unknown )
No error handler for error: *Error in loading object '/adm/obj/simul_efun'
program: (none), object: (none), file: (none)
The simul_efun (/adm/obj/simul_efun) and master (/adm/obj/master) objects must be loadable.
[1] Exit -1 ./driver config.fy3
config.fy3 文件内容:
# Lines beginning with a # or a newline are ignored. #
###############################################################################
# name of this mud
name : \xb7\xe7\xd4\xc6\xc8\xfd\xa3\xa8\xb1\xbe\xb5\xd8\xa3\xa9
# port number to accept users on
port number : 6666
# the address server is an external program that lets the mud translate
# internet names to numbers (and vice versa). select an unused port.
address server ip : localhost
address server port : 9990
# absolute pathname of mudlib
mudlib directory : /usr/home/hotdog/mud/fy3
# absolute pathname of driver/config dir
binary directory : /usr/home/hotdog/mud/fy3/adm/etc
# debug.log and author/domain stats are stored here
log directory : /log
# the directories which are searched by #include <...>
# for multiple dirs, separate each path with a ':'
include directories : /include
# Directory to save binaries in. (if BINARIES is defined)
save binaries directory : /binaries
# the file which defines the master object
master file : /adm/obj/master
# The global include file is included automatically.
global include file :
# the file where all global simulated efuns are defined.
simulated efun file : /adm/obj/simul_efun
# file to swap out objects; not used if time to swap is 0
swap file : /adm/tmp/swapfile
# alternate debug.log file name (assumed to be in specified 'log directory')
debug log file : debug.log
# if an object is left alone for a certain time, then the
# function clean_up will be called. This function can do anything,
# like destructing the object. If the function isn't defined by the
# object, then nothing will happen.
# This time should be substantially longer than the swapping time.
time to clean up : 600
# How long time until an unused object is swapped out.
# Machine with too many players and too little memory: 900 (15 minutes)
# Machine with few players and lot of memory: 10000
# Machine with infinite memory: 0 (never swap).
time to swap : 300
# How many seconds until an object is reset again.
time to reset : 900
# Maximum number of bits in a bit field. They are stored in printable
# strings, 6 bits per byte.
maximum bits in a bitfield : 1200
# Max number of local variables in a function.
maximum local variables : 30
# Maximum amount of "eval cost" per thread - execution is halted when
# it is exceeded.
# Because of the heavy load on the Power PC, made it larger to pass the
# bad time. (By Annihilator)
#maximum evaluation cost : 100000
maximum evaluation cost : 300000
# This is the maximum array size allowed for one single array.
maximum array size : 15000
# This is the maximum allowed size of a variable of type 'buffer'.
maximum buffer size : 400000
# Max size for a mapping
maximum mapping size : 15000
# Max inherit chain size
inherit chain size : 30
# maximum length of a string variable
maximum string length : 200000
# Max size of a file allowed to be read by 'read_file()'.
maximum read file size : 200000
# max number of bytes you allow to be read and written with read_bytes
# and write_bytes
maximum byte transfer : 10000
# Reserve an extra memory area from malloc(), to free when we run out
# of memory; so begins Armageddon.

【在 c***f 的大作中提到】
: hmm,俺这里有一个,您如果嫌累,mail f*****[email protected], 告诉我一个可以发到的地址.
: 俺给您发过去,要不要?

avatar
g*s
10
最先一个错误似乎是你没有定义UID系统
请到mudos源码目录下找options.h
打开其中和package_uid有关的宏,重编译之
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