街霸5是很专业的开发,其实街霸从2之后就一直在吃老本 纯粹就是卖个牌子,之后capcom的大作转移到了生化危机这种游戏上去 街霸2和5的差异非常小,街霸整个系列其实没啥大进步 现在靠cross over的capcom vs marvel 3来赚钱 而且关键是搞3d的很多成本容易飘升,跟搞美术的多交流交流就知道 3d渲染难度高很多,要价也高不少 c v m 3一度开发都搁浅了,为啥?成本太高
Please give me an example application of "concurrency".
【在 p*****2 的大作中提到】 : 不算mobile frontend : full stack: Node.js : big data: Scala : Concurrency: Go : Distributed/Reactive: Akka/Vert.x : 其他语言可以忽视?
p*2
111 楼
web server
【在 b***e 的大作中提到】 : Please give me an example application of "concurrency".
b*e
112 楼
Hmmm, you mean to use go for web sever? Seems web server is good with node.
【在 p*****2 的大作中提到】 : web server
p*2
113 楼
node is good too if you are talking about go, then go is better for backend jobs. async is transparent much easier.
node.
【在 b***e 的大作中提到】 : Hmmm, you mean to use go for web sever? Seems web server is good with node.
b*e
114 楼
Handling of async calls should happen on a worker server that is separated from the web server that's handling the web requests. So calling an async job usually is a push of a message to a job queue. Seems in your application model, you're trying to run the async job on the web server directly. This can be done, and sometimes for internal tools or dev environment we do that. But in production environment it is not generally recognized as the best practice.
【在 p*****2 的大作中提到】 : node is good too : if you are talking about go, then go is better for backend jobs. async is : transparent much easier. : : node.