avatar
o*d
1
First of all, I am not a GUI expert. So maybe my way is not
the best way.
My way is you create a subclass of Frame, say, myFrame. This
class will inherit all the attributions and behaviors of
Frame. It also has its only private member: Applet a; The
constructor of myFrame will get a reference of your parent
applet and put it in that private member. Later you can call
a.repaint() to update the parent Applet.
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