avatar
m*n
2
【 以下文字转载自 Family 讨论区 】
发信人: magnolia (木兰花), 信区: Family
标 题: 我所认识的闫滕二人by jiajia
发信站: BBS 未名空间站 (Mon Jul 7 08:46:13 2008)
发信人: jiajia (mi), 信区: Family
标 题: Re: 我所认识的闫滕二人(二)
发信站: BBS 未名空间站 (Mon Jul 7 07:54:48 2008)
我觉得我还是比较了解他们的, 必竟 认识他们8 年了。也在他们家住了不短。那些男
士或未结婚/生子的女生也许不会了解小藤的感受。我用BBS 9 年了, 一直潜水, 不
敢发言。一着,BBS大牛多,二着,不太会打字(拼音不准)。
我也生了个孩子, 我了解一个女人带孩子有多难,小藤一个人带着6 个月的婴儿回到
美国, 却遭到迎头一棒, 老公有外遇, 要离婚。带走相关证件, 开走唯一的二手车
(我记得是一辆红色的日本车),小藤要出门到法庭应诉(她老公请律师起诉离婚),
法庭不让带BABY入内, 同时,小藤还得到处求人带她去法庭。 在美国, 大家都忙,
再加上家庭主妇的她朋
avatar
z*n
3
http://google-opensource.blogspot.com.es/2014/07/flowing-into-y
We are thrilled to announce the 1.1 release of LiquidFun, an open-source 2D
physics engine. It adds particle simulation to Erin Catto’s popular Box2D
engine, and can be used as a drop-in replacement for Box2D. If your program
is written in C++, Java, or JavaScript, you can easily use LiquidFun.
Today’s release adds some exciting new features to LiquidFun. Some
highlights:
LiquidFun now runs in your browser! Using Emscripten, we’ve translated
LiquidFun into JavaScript. You can see LiquidFun’s Testbed application,
rewritten in JavaScript, running on our landing page.
We’ve added iOS support for LiquidFun’s internal Testbed and EyeCandy
applications. Earlier versions of LiquidFun could be made to run on iOS, but
iOS is now officially supported.
We’ve optimized LiquidFun's particle simulation. In particular, we’ve
written NEON (a.k.a., Advanced SIMD) code to improve performance on ARM
processors.
We’ve stabilized the simulation, fixed bugs, and added some cool new
functions, including one that automatically splits a particle group into
multiple, disjoint particle groups.
We’ve clarified and improved the documentation, thanks to questions
from the LiquidFun community.
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